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Does a Mobile Gambling Game Reduce Problem Gambling?

A mobile gambling game is an adapted version of the traditional online casino site, which is optimised to run on a phone or tablet. It can be accessed using a web browser on smartphones and tablets, or through an app. Most mobile casinos are available for iOS and Android devices, although some work on Windows phones too. Most players choose to use apps because they save on data usage and are a convenient way to access their favourite games while on the move.

Mobile gaming has exploded in popularity, and many users now spend more time playing mobile games than they do on their PCs or laptops. As a result, developers are creating new ways to engage mobile users. The latest trend is the development of gambling apps that combine fun gameplay with real-world rewards. These apps offer a premium user experience, and many feature state-of-the-art security features to ensure that your personal information is safe from hackers and other prying eyes.

The growth of mobile gambling games has been largely driven by the availability of high-speed Internet connections on most smartphones and tablets. Even basic 2G networks are now capable of handling large data loads, and smartphone owners can easily upgrade to 4G LTE services to boost their connection speeds. These improvements have also reduced the cost of mobile data, making it more affordable for consumers to use mobile gambling.

While it is difficult to imagine a future without mobile devices, the industry must balance its commitment to innovation with concerns for underage gambling and problem gambling. As a result, it is essential that developers of mobile gambling games take care to design and test their apps with a view to ensuring they meet regulatory requirements.

This is particularly true for regulated markets, where the risk of harm to vulnerable groups is higher. While it is possible to develop a mobile gambling game that delivers fun and enjoyment while minimising the potential for harm, this will require careful testing and implementation.

The current study aims to evaluate whether a mobile gambling game designed and delivered in line with the Responsible Gambling Framework will reduce problematic gambling behaviour. The study will assess participants’ use of a mobile gambling app and associated questionnaires, as well as their performance on a computerised contingency judgement task that probes the illusion of control, a cognitive bias related to gambling.

The study will be conducted at the University of Nottingham, where participants will use their own phones to play a mobile gambling game. The results will be compared to those of a control group that will not use the app. The findings will contribute to understanding the role of associative learning and reinforcement schedules in gambling behaviour, and their implications for mobile gambling. The research will also help identify key factors that may influence how mobile gambling games are used and the types of game that are played. This will be valuable for gambling regulators in developing guidelines to address these risks.